The Team
Elli Furedy
Development & Engineering
Elli Furedy is a proud trans woman and Android developer with ten years of experience building apps in blockchain, AR/VR, and corporate environments. She is also a hardware hacker and the founder of Fail Factory, a boutique manufacturing space focused on hands-on innovation. Her work spans both software and hardware, with an emphasis on practical problem-solving and technical execution. She applies a systematic approach to development, focusing on functionality and user impact. Her experience includes working with emerging technologies and navigating complex systems in both startup and corporate settings. With a background in both digital and physical prototyping, she continues to explore new applications of technology.
Andrea Furedy
Creative Director
Andrea Furedy is a multidisciplinary artist. Her first career was in hairdressing where she developed her avant-garde style, winning her two national photographic awards. Andrea’s passion shifted from behind the chair to behind the lens and shortly after, her own photographic work was published in Vogue Italia online. Andrea’s career then shifted to video. Her curiosity in people drew her to a journalistic and human-focused exposition, winning her a Webby Honoree award in Public Service & Activism in 2022. As an Autistic creative, she is endlessly passionate about the accessibility and inclusivity of our game and all that we do.
Corey Jenkins
SET | ART
…awaiting data transmission…
Zach Koch
TECH
records['danshari'] = {
legal_name: 'Zach Ksoch'
known_aliases: ['danshari', 'ezekeal']
role: "Alleycat Server Architect",
skills: ["JavaScript", "Go", "Rust", "karaoke", "film references"],
mission: "Make known the skill of our Hunters and the threat of our Bounties",
weak_points: "Likely susceptible to bribes",
Evelynn Walker
TECH | STORY
Evelynn Walker is an assembly kernels developer for custom AI accelerators and has been working in the industry since 2016. Over 5 different architectures, she has written different math libraries that enable computer vision, recommendation engines and LLMs. In her free time, she has a passion for storytelling and world building around her D&D game that has been going strong for 8 years! Combining technology and role playing games is her passion. Solving hard problems is her talent.
Kenton Miscoe
SET | SUPPORT
Kenton Miscoe, the Third Clone, comes from a professional background in IT, vehicle electronics, and customer success. He excels at out of, around, and through the box solutions to an ever changing landscape of problems and challenges. A lifelong outdoorsish type, with decades of desert camping experience, Kenton makes sure the teams gets to where they are going and thrive while they are there. As a maker and hobbyist, Kenton works in everything from carburetors, fuel injection, and steel to plywood, PLA, and paint spray. From MacGyver’ed fixes to masterplanned fantasies made real, Kenton’s on the job.
Philip Danger
SET | SUPPORT
Danger is the original clone of the “Build Bois and their Architect”. As co-designer, visual director, and foreman of the Alleycat’s 2025 set design, he wears many hats while shaping their immersive world. With a background in construction and a lifelong study of production design and prop building dating back to the ‘90s, Danger specializes in crafting high-end practical effects from low-cost materials. His work blends the tactile ingenuity of his muse Weta Workshop, with the retro-futurist spirit of 70s and 80s sci-fi films, creating sets that are as detailed in the micro as they are in the macro. His dream: to keep pushing the boundaries of immersive, world building environments for feature films.
AriellA Yendler
SET
Ariella Yendler (Nos3bl33d) is the Architect in the team of the Build Bois, their project manager, and co-designer with Philip Danger for the Alleycat set design. She was created by the Build Bois to boss them around. She has a Master of Architecture from UT Austin that she has been misusing since she graduated. Ariella focuses on function and spatial organization/interaction in her design work. She is currently attending the University College of London for Master of Science of Architecture in Spatial Syntax.