Play with Us
Bounty Hunting LARP
Neotropolis onboarding, Hunter and Bounty roles, and what to expect in the field



Four days in Neotropolis
Once a year, people gather in a pop-up cyberpunk city in the Mojave Desert. Neotropolis asks for original characters only: no cosplay from existing IP. You show up as someone you made up.
Alleycat is the bounty-hunting experience inside that event. Hunters chase Bounties. Both sides carry a Portable Data Node (PDN). Quickdraw is the handshake that gets strangers talking before the lore piles on: jack in, countdown, Go, first button press wins.
Players built most of what makes the weekend memorable. We ship devices, booth ops, and Mission Control; they bring characters, posses, catchphrases, and house rules we never wrote down. A lot of that community keeps going on Discord and GitHub after the city comes down.
This is a bounty-hunting LARP and an immersive icebreaker. You do not have to method-act to play. Go deep on character or treat Quickdraw as permission to meet people in line. The booth, films, and devices are built so both paths work.
You walk into Megablock and follow overhead signage: ALLEYCAT, with arrows for New Assets and Returning Assets. The booth is hard to miss: glowing sign, scoreboards for top hunters and bounties, win streaks, daily standings, Neocorp rankings. Players cluster around monitors with headphones for training films while staff work the counter. The line moves in small batches (up to four newcomers at a time, or your whole crew if you arrived together).
When your group is called, you watch three required films: Quickdraw, Multiplayer Modes, and Courier Mode. Then you hit the desk: name, faction, allegiance (Neocorp), and Hunter or Bounty. Staff write a four-digit code on your ID card, power on your PDN, and you scan your Neoband so your profile loads on screen. The handheld you get is current-generation hardware (today that means PDN MK I and PDN MK II units in the field, configured for your role). If a device misbehaves, head to the Repair Station across the street. Easy to miss on the way in; most people are watching the line, the boards, and the Cat Coin Exchange the first time through.
Beyond duels, recent seasons added FDN MK I nodes around the city (symbol-matching hacks, passphrase hunts) and multiplayer modes like Posse and Shootout. You can ignore all of that and still hunt bounties; many players live in every layer at once.
FAQ: Hunter vs Bounty and how Quickdraw works · How the platform fits together